Skinning
If everything works as we waited for, yeah people are moment for breathing deep and for beginning what the process of skinning, as we mentioned before this is the moment where we do that rigging that we constructed I interacted and it modifies or it follows mesh that we modeling previously.
A detail, does not forget rigging the objects to me that form the character but who these will be rig after skinning, why? Because by the type of objects that are is necessary first to have a correct solution for the skin, since these go by above of the skin, then we need to know where deform, and after adjust them the objects.
We go direct to the process of skinning, first it is to select mesh and to apply modifier – SKIN - this is the one that helped us to that mesh deform assigned by bones.
The following thing is to add the bones that we created necessary to control the skin and then we chose bones and we began to see as skin moves, using helpers....
Okay see the result and is really bad. The first is Not to be scared, and if we can be smile of this. It is a good beginning. After testing and to see that nothing moves as it seems... begin the beautiful process of skinning... and I say it sincere... I like much the part of skinning. First it is to begin to define envelopes for each bone so that it surrounds the necessary areas and space.
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