Texturing
A lot of textures are from texture websites like 3dTotal, CGTextures, and Mayang’s Texture Library. I mixed them together using dirtmaps and using a simple Blend function in 3ds Max. I had a UVW mapping modifier and map scalar modifier on all objects. This is where I spent most of my time in this image. I experiment with my textures for a while before I settle on something I like.
Textures used for the Chairs
Textures used for the wall in the foreground
Textures used for the green paint on the shutters in the foreground and door frame:
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