Lighting and Rendering
I used Vray to render this image. Global illumination is enabled and I have one direct light for the sun and one Vray light behind the camera at a low setting.
For the direct light I used Vray shadows with Area Shadows checked and adjusted the color of light to have a more orange/yellowish tint. The Vray light multiplier is on a low setting, around 1, with an orange/yellowish tint like the direct light.
Linear multiplier for the Color Mapping, Adaptive Subdivision for antialiasing, Irradiance Map for primary ounces, and Quasi-Monte Carlo for the secondary bounces. GI Environment and Reflection/refraction override checked. It’s a fairly basic setup. This took about 7 or 8 hours to render.
Final Touches
Even though Vray does a good job at getting realistic results there’s always room for improvement. I usually run all my images through Photoshop to do some touching up. I adjusted the levels, added more contrast, and used Neil Blevins’ specular bloom method to give the light a softer look.
Naming an image is usually the last thing I do. I named this image Siena after the city in Italy after seeing some pictures of the town.I hope this was helpful. If you have any questions feel free to contact me: Jasongodbey07@gmail.com
Related Links
Jason's Website:
www.jg-art.com
Jason's Interview: Click Here
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