I used Hair & Fur for creating the hairs. For the main Hair I created different layers for every part that I think needs to be seperated. In order to make them renderable using Mental ray, change the hair rendering mode into 'MR prim' mode
As you might know already, The hair is very memory heavy and very slow to render. So, try to limit the hair count under 15000, unless you have a good PC.
Basically I made the smile by bringing the mesh back to zbrush and start back from the beginning. Aside from using the ref pic, I also looked at my own face to learn about the facial muscle when smiling. After it's done, I used the morph modifier to create the facial animation.
I posed the head, and added the earrings and clothes, I made them using 3dmax.
For the lightning, I used same environment for scene 1, and changed the lightning setting a bit.
And added couple photoshop touch up such as:
- Lens blur with a little bit grain for creating the depth of field
- Chroma Aberration effect by reducing the green channel image size by around 3 pixel.
Thank you for your interest
Making of Song Hye Kyo in 2D
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