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Part 8 - Rigging amd Skinning - I was planning not to animate my character and decide to save time by creating only a basic rigging and Skinning with few controls that would pose my model. ![]() ![]() Part 9: Illumination - Decide to adopt 3 point lighting system because it would render quick and within the standard of quality that I am looking for. In this system usually use a key light directly and 2 more lights that serve to illuminate the other side called fill lights and create a contrast of colors, in this case I need to add a lamp to illuminate an area that was little dark, for a total of only 4 lamps in the scene. ![]() Part 10: Render and Composition - The rendering was done using the default scanline renderer of 3ds Max. Render in the resolution 4000 x 3000px in bmp with a green background (when planning to composite the render in Photoshop usually do it with a background that is not confused over the selection, so it becomes easier to remove it). ![]() The composition is one of the steps that gives the opportunity to make adjustments in the final rendering, without wasting time in rendering a scene again and again. This gives more freedom to create details that make the picture more interesting. I made minor adjustments in the composition of contrast, some layers of glow to highlight the brightness and some dirt with filters to reduce the artificial impression generated by the render. ![]()
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