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Making of the Spider
by Andrew Averkin, Ukraine


For lighting I chosen Vray. I wanted to create feeling of presence of spider in a small room. I used one large source Vray Plane, which was the basic light, something like window. Also I used HDRI map for GI environment and reflection environment, what create reflections in metallic details and also interesting atmosphere. In properties of Vray I used adaptive subdivision image sampler, for Primary bounces I took Irradiance map and Light cache for Secondary bounces.

mechanical spider

So, final render was ready. For correcting image I chose Photoshop. I did some color correction and then I decided that I need somehow to select a spider. For this purpose I render ZDepth channel, what create focusing on a spider and make DOF effect.

zdepth

Smoke, going out from overhead I did with FumeFX, and then put him from above basic layer in the multiply mode.


I used glow effect what do picture not such bright and more washed out. Also I used vignetting effect and chromatic aberration what make picture looked more realistic.

spider

Big thanks to all, hope you like it!

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