Texturing - Once finished the whole modeling process and seeing that I achieved my main goal, which was detailed modeling of the car, I started applying the materials.
All the materials created in Vray, and these are very simple and there is no rocket science in its preparation, beginning with the car paint these are the values…
For rims, these are the following values...
The brake calipers have an image on the diffuse as well, as shown...
For the sidewall, generated the map drawing in the bump