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Making of Stewie by Dilip Suthar, India Portfolio: dilipcan.cgarena.com

stewie

“Hello to all the 3D artists . . . being a professional, amateur and learner . . . may be of a different age, different experience of work, different taste or ambitions while working with such a fantastic world of 3D. I am absolutely glad and happy to share with you my experience of making a 3D model of a cartoon character named ‘Stewie’. It is my absolute pleasure to share my knowledge that I did learn while making this model up to the final output. Thank you so much.”

“Before making this model, I took a reference image of ‘Stewie’ from which I could at least imagine how he would look with my work. Here is the reference image of the character.”

reference

Model of Stewie in Maya - “All Right. So here we are. As we all know, any 3D artist can easily make a simple base model of a character in Maya with a proper understanding of loops and angles. The same basic rules have been used by me here to make a simple mesh model of ‘Stewie’. It’s been really so flexible for me to make it as I did go step by step method while going ahead. You can see it in the step by step images of the model in process.”

modeling

Texturing - “General unwrapping of UVWs is needed for any organic kind of a model. So with the unwrapping techniques, I opened its UVWs by usual methodology. I guess there is no need to say ‘How I made it’ isn’t it? . . .lolz.”

“To give a proper feel of clothes, here I have used some textures which helped a lot to make it feel like a real cloth.

pants
Here the texture is going to be used for Stewie’s pants.
detail
A bit detail (just simple tiling)
   
accuracy
more accuracy
overlay
Red Overlay
   
shadows
Shadows n shallows to make a definition
highlights
Some highlights to make a feel of a real clothing


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