Sticky Fluids
by Ashish Rastogi, India
In this tutorial I will create a sticky fluids effect using glu3d and later explain the same thing with pflow. This is not a step by step tutorial, little knowledge about the glu3d fluid system is necessary but I try to explain as much as I can. So, let’s start by importing a 3ds model in max.
Step 1: Go into the Create > Glu3d pouring system > glu3d. After pressing the glu3d button - floor, glu3d particles and glu3d icon will be created in the viewport.
Step 2: Now select the glu3d particles and rotate, move as per the requirement and change the paramaters as shown in the below image. The main parameter in this is Thickness parameter. This is a kind of viscosity parameter for the liquid. It makes particles keep together. It gives a certain resistance to flow to the liquid. Higher the value less particles will spread out. And we are creating a fluid something like honey, so must be thick.
Step 3: Select the object and in the glu3d parameters change the value of CollisonGap, Bounce to 0. Change the Friction to 100 and Adherence to 0.05. Adherence controls the particles glueness to object surface when collision occurs. And friction parameter controls the object friction with glu3D particles. Particles lose their energy when are in contact with colliding objects. Higher the value particles loss the energy soon.
Step 4: Press H and select glu3D_01, here you can set how the particles will react in a scene like at which gravity, scale, flicking of particles on the surface. And what will be the drop size, melting threshold… these all settings depends on the scene scale, object, effect and that’s why presets also can’t be created.
Step 5: Now Press the go button and check “Show Particles” is checked, so you can watch the simulated particles frames. You can stop the simulation at anytime and without flushing full simulation you can only flush the simulation from frame you don’t like by putting the frame number in “Keep until frame” in dynamic params box.
Step 6: When particle simulation is complete and you are happy with the output then press the “Build Surface” button for building the fluids surface.
Step 7: Light and texture the scene and render your fluids.
Now if you like to create a sticky particles through pflow then create a simple setup like on the next page.
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