
For fur I used Hair and Fur modifier. For me this is comfortable enough and there are many interesting instruments in him, like real master of style or hairdresser, and this works also good with lines. So, I needed a fur and scissors, and also I needed a cat, which was running round me. But we worked in 3D space, so for this purpose I opened the new scene in which created a sphere and used Hair and Fur modifier for it. It was necessary to play with properties and after a few hours, when a fur of my shaggy creature was done, I saved these properties.

Fur on a shoes brush also did with Hair and Fur and then converted into geometry. The same method I used for a carpet and for a floor brush, and then converted into proxy.

Materials and Texture
As I already said before, many textures I taken through the shots of camera and then, corrected them in Photoshop. Also I used a few textures from www.cgtextures.com. Here you can find large collection of textures which collected on a different theme in a high quality. Here are few examples of materials and textures from this project.