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Making of Gunnery Sergeant Thomas Highway by Stanislav Klabík, Czech

Making of Gunnery Sergeant Thomas Highway

Hi all, my name is Stanislav Klabík and I would like to show you the process of making of my latest personal project named "Gunnery Sergeant Thomas Highway".

I really like the movie Heartbrake Ridge where Clint Eastwood plays a really tough drill instructor who is in war with marine corps in his platoon so I decided to make a some nice portraits of him.

Modeling - I used a simple head model for the first modeling. When I was satisfied with the result, with the base proportions of Eastwood´s face, I used this high-poly model for modeling a new topology with using the great Polyboost scripts. I used a bit heavy polycount for his head to achieve all major proportions of his face, because I planned to make some facial animations.

base head
head wire

Then I made a simple rig for the head and turned his head to different position, and then I took this model to Mudbox and added all details like wrinkles, pores etc. I didn´t used the displace for final render, because there was a huge difference between the FastSkin + Displace and between the FastSkin without displace implemented, don´t know why, but these shaders looks totally different in quality despite the same settings. The hairs and the facial fur like the eyebrows etc. were made using the incredibly slow Hair and Fur using a several maps to modify the hairs placement, length, thickness.

Here you can see the evolution of Clint

Head orogress

final head in mudbox

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