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Making of Gunnery Sergeant Thomas Highway by Stanislav Klabík, Czech


Background is based on the movie too; I changed only some small details. Some peoples were confused why I used so many polygons for windows and some other parts. That´s was beacause of quality; final render was a bit blurred because of DOF, but there were a difference between the renders with background with sharp-edged objects and between the background with chamfered and smoothed edges. And I want as much quality as possible so I that´s why I used so many polygons for this simple background.


background

Texturing and Materials - I did texture only for head and ribbons, for head I used color, specular and bump map. I used only overall color slot in FastSkin material, but you must know what you are doing when you are using only this slot. I used only one color or the mix of two colors for the rest of the color slots in FastSkin material.


When I matched all color tones of his faces I did the rest of the maps. Textures for ribbons were really simple, only colors, everything else were made in geometry.

settings

For clothing I used again the FastSkin material with simple cloth texture with pattern, this provide the soft look and together with the small strong bump provide the soft fuzzy look.

Eye use FastSkin together with the Raytrace material for the outer shell of the eye. Settings for the reflections is quite similar as Max Edwin has in his Song Hye-kyo project.


eye texture

eye settings

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