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Making of the Toilet by RenjuBosco, India


Shaders

For the character I used SSS shader for mental ray and for others I mainly used Arch and Design (mi) material.

Light Setup

This one was the real challenge. Here I wanted to simulate a mood when somebody get trapped in a small dirty compartment and not much light reaching him. I used a Sky light as a volume light, four photometric lights for lighting the scene and another skyportal light to simulate the light coming from outside.


Rendering

I got it rendered just few hours before the deadline. Rendered out few passes for the Post. Omitted few stuff as there was no much time. Rendered using MR with Final Gather in 3ds max.

Compositing

Not much to talk about this one as the final image for the challenge was a rushed but I have made another composition for this making, feels that this a better one.

winning image

toilet

I hope that this workflow of mine will help you in some way. If you have any questions feel free to contact me in this email id; renjubosco@gmail.com. You can also see some of my works in here: www.twistedline.webs.com


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