Opacity maps fo making a refinery: Simplicity by these images you can make any refinery
I think I used more than 25 extra textures for more realistic touch.
For example, have a look how I made the wood material: In
diffuse channel add map “wood image” and color by this value above, in reflect channel select “falloff” turn falloff type “Fresnel” and “index of reflection =2, go to map parameter turn diffuse to 60%, reflect to 20% and if you need bump add wood bump.
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