Making of The Tower by Manuel Molar, UAE Web: www.presottome.com



This artwork was inspired by the work of Lee Dunnette Aia, he really inspired me and that is the reason why I made this 3d version of his work. I called it “The Tower”. This also reminds me of my last travel to Italy where I saw the magnificent architecture and great places that I only saw in the book.

The Tower


Setting up the Scene and Modeling

The First thing I did was to load my reference image in adobe Photoshop and mark the perspective lines and the horizon; this will make it easy for me when I setup the camera in 3ds max.


Now before I start my work in 3ds max, firstly I configured my unit scale to Metric: Centimeters and the system unit scale is 1 unit =1cm. This setup is not set to stone; I am just more comfortable using it. Next is to load the reference image on my perspective viewport and pressing the keyboard shortcut Alt + B will show the viewport background, then click the file an load the reference image. Check the display background and match the bitmap. Press Ok…


At first I can only see partial area of the image and the reason is I haven’t configured the output size yet, to fix this I copied the width and the height of my reference image, it’s around 624 x 1000 and paste it on the output size in render scene dialog box. Make sure to turn on the image aspect ratio, the one with the lock icon so whenever you want to change the output size for test rendering purposes you’ll still have the same aspect ratio. After that activate the safe frame mode by pressing the shortcut Shift + F, now that’s more like it.


Now let’s create a camera in the scene. I added camera in the front viewport move it to zero point and set the Z Axis to an average human height about 150cm. Off the Ground. I turn on the show horizon on my camera so I can align it well with the reference image horizon by rotating the camera. Now I need to know what kind of lens is to be use in my camera so I started out by using 35mm Lens and since the reference image doesn’t have any tapering effect on its Z Axis so I assumed that it’s a 2 point perspective so I need to add a camera correction. Select the camera, click the right button of the mouse and the quad menu will appear then you will find the camera correction in the tools 1.


The next thing is to find a measuring reference, in this case I choose the man inside the tower and the car, are you thinking why? Because it will be easier for me to get the standard dimension of these two. Going back to 3dsmax I created two primitive boxes and type in the standard measurement of the two scale references. Select each box and move it along the X and Y axis until it aligns the reference image. Now I have my scale references and I can already determine the dimension and distance of the tower.



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