So, everything is set let’s start the modeling. All the geometry was created using polygonal modeling except for the human model which I took from my library, I want everything to be simple and as low faces as possible to have better rendering time and it will save me a lot of my time in painting the textures.
Texturing
Now let’s proceed with the texturing, this is the reason why I made my modeling as simple as possible so I won’t be having any problem in UVW mapping the geometry. I isolated the object that I am going to texture, while the object is selected I applied unwrap UVW. From the sub element menu of Unwrap UVW; change the selection to face and check the planner angle so it will be easier to select the faces within the same angle.
Texture Sample
Road Map
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