Props
Many smaller props are made to fill out the scene; it’s the small details like these that make a scene interesting to look at, you might not notice them when first viewing the full image...But you would notice if they weren't there.
I also make use of assets I've modeled in the past.
Composition
Before working on the final lighting I set up the composition, using perspective viewport to position the view then using Ctrl- C to create a camera from that view.
For environment renders I find a lower focal range helps to create a sense of depth to the scene, this one uses a lens of 31mm. I usually put a slight tilt on the camera to add a bit of drama to the composition.
Lighting
Lighting is kept as simple as possible, I use a finalRender GI solution with a direct light casting raytraced shadows.
Shadow strength is around 80% & the light Strength is 120%, as I'm rendering in passes this.
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