Rendering
Render time took 4 hours at a resolution of 4096 wide, the total Polycount was around 300,000. The distant buildings were rendered separately
Postwork
I regard the renders as merely a starting point to further fine tuning of the image in Photoshop, so multi-pass rendering is essential ('Render Elements' in 3dsmax).
Z-Depth is great for selecting background areas & applying atmospheric effects. Shadows & light can more easily be controlled if it's on a separate layer etc, I also made several Matte passes for better selection of objects in Photoshop.
I do a fair amount of color correction & painting in light rays & atmosphere, the specularity pass is good for picking out some highlights.
Hope the readers like the small making of this project which i completed recently and appreciated by the community. If you have any questions, suggestions then please email me.
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