Making of 3d Virtual Beer
by Paco Morales, Mexico


In this tutorial we will cover the following topics...


There is more to building a convincing beer than just revolving a spline. It is the small details that bring credibility to your renders, and this tutorial aims to give you a step by step guide to do just that. While specific to 3dstudio max, most of the techniques can be applied to most other 3d apps.



Modeling the Bottle

First, we do the shape of the bottle and the liquid (Beer) with (splines). We can take the left side drawn image as a reference. The shapes we should not close them. Therefore, when you apply the modifier (lathe) is going to weld them in his open extremes.


Give width to the glass, because this is important to make a good reflection and reflection and is good for the integration of the liquid. Therefore the liquid should be integrated with the crystal.

Inside
Outside
   
Here we can appreciate, that the silhouette of the liquid is found inside the wall of the crystal, In this way the liquid weld with the crystal and this gives a natural sensation.
Here happens it opposed the silhouette of the liquid. It is found outside of the walls of the crystal or container, therefore itself does not melt with the crystal, and is not seen of natural form.

Once finished the silhouettes, we apply the modifier (lathe) with the same values of the window. The same values for the liquid as for the bottle. Note - Make two copies of the bottle shape and hide.One for the label and another for the distribution of the drops.


Here you can see the two shapes with the modifier (lathe). Select the bottle and press the right mouse button. Select Convert to Editable mesh from popup window. Once done, we are going to work on the base of the bottle. We are going to do the antiderrapantes.


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