Making of 3d Virtual Beer
by Paco Morales, Mexico

Select the polygons that shown in the image and extrude 1 mm. Then Bevel about 0.5 mm and apply the modifier (Meshsmooth) 1 iterations.



Our modeling of the bottle is complete and now we model the Bottlecap.

Modeling the Bottlecap

First, we make the half of the cap, with 7 vertex, you can see the image below. Then apply the Lathe modifier with the same values.




After applying the lathe modifier you will get this. Convert the mesh into element by right clicking.


Select the edges like shown in the below image and apply a chamfer about 3mm.


Join and weld the vertices showed.


Select the polygons as shown in the image and extrude around 0.5 mm. Then, goto the vertex mode and weld the vertices as shown.

   

Now select the shown polygons and delete them.


Now select these polygons, extrude -1 mm, bevel - 1 mm

   

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