Making of 3d Virtual Beer
by Paco Morales, Mexico


Now select these polygons and delete them.



Move to the vertex mode and select the following vertces in the front view.


Move the vertices closer because we need a good seal on the bottlecap, scale it to bring little more close.


Now select the following vertices, adjust them and apply a meshsmoth modifier.

   

Modeling the Label

First, we make a copy of our bottle, and hide the original one. We are going to select the polygons those will represent our Label and invert the selection and delete them. Finally apply the modifier “Push” and unhide the bottle to see the final result.


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