Modeling the Waterdrops
Create a cube and delete the below polygons as shown in the image.
Move th vertices to form the shape like the following image.
Uniform scale the top and bottom vertices and move the middle vertices to create the shape of waterdrop. Then, Apply the meshmooth modifier to form the shape of waterdrop.
Unhide the shape of the botttle and select the segments where you want to place the waterdrops. Then, Invert the selection and delete them. Now we get the area where we want to place our waterdrops.
We get the following shape with Interpolation steps settings to 2. But we need to increase the steps to place our waterdrops.
Apply the Scatter Compund Object and play with settings to scatter the waterdrops all over the bottle. Collapse the mesh and delete the bottle. Apply meshmoth on the waterdrops.
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