Texturing
I used Vray material for the label and other parts of the bottle. Used diffuse (composite maps) with masks for each color. For reflections I use falloff with Fresnel white to bitmap image (scale greys) because label is reflective. And apply the UVW mapping.
For bottle use the following settings.
This is the bump map used for the base of the bottle.
For Lemon texture used an bitmap in the diffuse channel and bump map too with UVW mapping.
Used the foillowing settings for the Salt Shaker.
Lighting and Rendering
I used one Vray Light in the scene and enable the global illumination with HDRI. And for reflection used HDRI too.
Used Vray for the renderer too and following are the settings. And dont forget to enable the gamma correction in preference settings.
Hope you enjoy this tutorial and if you have any queries or suggestions then please mail me.
Related Links
Paco's Website: www.paco-morales.blogspot.com