Creating Waterfallby Ronel K. Pabico
I want to share my work on how to create a Waterfall from 3ds Max Particle System.
To start with, set units to meters, and renderer to default scanline renderer.
You can download my raw model for the building from here.
(3dmax 8 and above). Raw image should look like the image below.
Modeling the Accessories
To model the riverbed
Create a plain length = 20m, width 25m, segments = 8 x 8
Applied with Noise Modifier: scale=0, strength x=1.7, y=1.5, z=.25
Positioned it and levelled with the building bottom
To model the water surface
Create a plain length = 20m, width 16m, segments = 8 x 8
Applied with Ripple Modifier: amplitude 1=.06m, amplitude 2=.15m
Wave Length=1.0m, phase=.1, decay=.001
Positioned it about .5m below the ground floor of the building.
To model the main Rocks
Create a box, length=12m, width=2, height=8m segments 40 x 20 x20
Apply with Noise Modifier to make it rough and bumpy.
Then apply with turbosmooth modifier to smoothen the surface
Position the bottom just level with the riverbed.
Accessorized the scene with small rocks, same procedure with the main rocks but with a smaller scale. The raw scene model will now look like on the figure below
To model the water fall. From the Create Panel, select Geometry and choose Particle Systems. On object type choose PArray. Then drag anywhere on the screen to create a PArray Icon. Size of the icon doesn’t matter;
as long as you can see then it would be fine. Or go to Tab Menu, choose Create then browsing down, choose Particles, there you can also find PArray
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