Creating Waterfallby Ronel K. Pabico
To model the water source. Go to Create Panel then Standard Primitives and on Object Type rollout choose box. On your top viewport, create a box about the width of the main rocks say length=8m, width=0.1, depth=0.2m. Positioned it on top of the main rock or where the waterfall is located. Named it as source box. See figure below
Linking the source box to the particles. Select PArray Icon, go to modify, under Basic Parameters go down on Object Base Emitter and press the box Pick Object then select the source box. Now click anywhere on the screen to turn off the selection
Now go to your perspective viewport and zoom a bit on the source box facing where the water will fall. Select the source box, right click and choose convert to poly. Then on modifying panel select polygon, then select the front of the source box. Turn off the selection, by clicking on the gray box aligned with the word - Editable Poly, this will just turn off the highlighted portion but still the selection is active.
Select again the PArray Icon, Go to modify and underneath the Particle Formation tick the box of Use Selected Sub-objects. This means that water will come out only on the face of the source box you selected.
Now make the four viewport viewable, zoom in to the source box and make some initial testing, move your time slider to 20 or 30 and see what happens. The particles emit at horizontal direction
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