Creating Waterfall
by Ronel K. Pabico


Fine tuning the particles for initial settings, from the Viewport Display of PArray select Ticks, and for the Percentage of the Particles make 100%. 

On the Particle Generation click on Use Rate=100, for the speed= .2 meter, variation 50, divergence 20               

Speed -The velocity of the particle at birth, along the normal, in units travelled per frame.               
Variation - Applies a percentage of variation to the speed of emission for each particle.               
Divergence - Applies an angular degree of variation by which each particle's velocity can vary from the emitter normal.


On Particle Timing, emit start at 0, stop at 100, Display until 100. Life at 100 and variation at 25. On Particle size, put .06m, variation size about 10. This means that drops of water is about 60mm so it is viewable on my camera. See illustrated image for the initial settings.


Now adjust the time slider on about frame 40. As you can see in the image below, the Particles now have some development



Redirecting the Particles to fall downwards. For the meantime, drag the time slider back to frame 0, then maximized your top viewport. From the Create Panel, select space warp (wave symbol), then on Object Type select Forces, then Gravity or go to tab menu, select create - space warps-forces then gravity. Or go to Tab Panel and choose Create Menu, on the pull down menu items select SpaceWarps - Forces - then Gravity.




Drag anywhere from the screen to make a gravity icon. On top it’s a square icon with x on center and on elevation it’s a line with an arrow. The arrow indicates the direction of the force. Size and location doesn’t matter as long as you see it.



Click on Bind to Space Warp icon, then click on Gravity Icon (the mouse pointer will change into small box with wavy diagonal lines) and drag them it to the Particles Icon. The particles will be highlighted in a second which means the binding is okay. Then go to modify panel, on parameters, adjust strength = .04



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