Creating Waterfallby Ronel K. Pabico
Strength - Increasing Strength increases the effect of gravity; that is, how objects move in relation to the Gravity icon's direction arrow. Strength less than 0.0 create negative gravity, which repels particles moving in the same direction and attracts particles moving in the opposite direction. When Strength is set to 0.0, the Gravity space warp has no effect.
Decay - When Decay is set to 0.0, the Gravity space warp has the same strength throughout world space.
Increasing the Decay value causes gravity strength to diminish as distance increases from the position of the gravity warp object. Default=0.0.
Now play on your time slider at frame 25 and see the flow of the particles. We now corrected the direction and orientation of the flow of the particles. But as you can see, it goes down directly down at the bottom, instead at the water surface. We will now correct this in the next step.
Move back the time slider to 0, right click gravity icon and select hide selection. Go to Create Panel, and select
Space warps browse down the selection and select Deflectors and from the list click deflector. On top viewport drag on the location of the waterfalls, and assume the size of your water surface. Then on left or front view position it or aligned with water surface.
Make the top view active, go to main toolbar and select bind to space warp icon, then select deflector icon and wait until the icon change then drag it to the Particle Icon. Then go to modifying panel and on parameters and adjust the bounce. For this I make it .25, and variation to 40.
Bounce - Controls the speed at which particles bounce off the deflector. At a setting of 1.0, particles bounce off the deflector at the same speed they struck it. At 0.0, particles do not bounce at all. At values between 0.0 and 1.0, particles bounce off the deflector at a speed reduced from their initial speed. At values greater than 1.0, particles bounce off the deflector at a speed greater than their initial speed. Default=1.0.
Variation - The amount by which each particle can vary from the Bounce setting.
Now the setup is almost complete, play with your time slider and sees the reaction of the particles. Move the time slider to 35. See image below.
Applied the materials to the particles. Fine tune the particles. Position the time slider at frame 40. Click PArray Particles, go to modify and from Particle generation adjust Use rate to 600. Then right click on the Particles, activate object properties, and enable Motion Blur, select image then click ok.
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