Step 10 - Create 2 Cylinders next to each other, you can scale them to make them more of an oval shape, and make them fit into the gaps between the places the lines intersect, and duplicate these 2 Cylinders across to the end to fill up all the gaps.
Step 11 - Using cylinders, create a frame for your 'Weaved Pattern' we created. Group everything you've made so far and call it "Side".
Step 12 - Using the rotate tool, Hold Shift and Drag into a 90 degrees angle, repeat this step 3 more times to create a square shape, creating the 4 sides of your table. * You might need to open the new groups and remove some of their legs (cylinders) since they might overlap at some corners.
Step 13 - Create a thin box at the top, this will be the glass.

Step 14 - Select the top border of your 4 legs, and using the "Chamfer" tool, give it a "Chamfer Amount" of 3, and in the Modifier List, Apply the "Smooth" modifier, and check the "Auto Smooth" in its option panel. * You will need to convert the cylinders to an 'Editable Poly' in order to choose its top border like we did above.

Final - After applying material and lighting, the final model could look something like this.

That’s how I did my last scene, but there’s also another way using Displacement Maps, which I’ll talk about in my next tutorial…
I hope you found this tutorial useful, if you have any questions, I’d be more then happy to answer them, just email me or drop it in the comment box. Take care until next time!
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