Making of Wounded Ork
by Dorian Bushi, Albania


Satisfied for the moment from Zbrush, I got back to max extending and building new geometry.


I'm trying to get the most of 3ds max robust polygon toolset. After that point, back to Zbrush. It's amazing how quickly you can carve a lot of detail, with very few tools like draw and move in Zbrush. Going this way, I've modeled the body. Starting from a simple shape/ turning to poly/ and adding detail with only these simple tools...



Back in max I build the gums, teeth and tongue.



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