I'm almost done with modeling and it's time to do some UV work! I added Unwrap UVW modifier and started pulling and pushing the UV's, trying to make them as flat as possible. I also used pelt techniques to flatten and adjust the UV's in order to avoid texture stretching.
Bringing the model back to Zbrush, I started painting some color for the texture. At the end I exported displacement and normal maps from Zbrush, to use them later on the rendering process.
Time for Skinning
I built a freely simple skeleton rig and added some simple controls for the limbs, head, and mouth.
This way I can pose it.
After that, I worked with the environment, building the cave first, and then adding rocks, grass, and other tiny details. I've created a spot light and added a Volume light to Atmospheres & Effects rollout.
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