Materials and Textures
In this project, I used the parameters, as shown below...
Car shader
Base material: You can put the car paint
Shellac material: Here the Glossiness
Shellac color blend: 15
For first column 'car paint'
Diffuse: black
Reflect: R:200,B:200,G:200
Refl. Glossiness: 0.99
Second column
First material
Diffuse: black
Reflect: Falloff –Fresnel
Second material
Diffuse: black
Reflect: Falloff –Fresnel
Refl.glossiness: falloff- Perpendicular/ Parallel









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