Introduction - Hi everybody! My name is Viki Yeo. I'm from Korea and I'm a character artist for games.
I am going to show you how I created my image “Young girl”. I used 3ds Max 2008, ZBrush, Mental ray, Photoshop CS2 and reference images by www.3d.sk
Concept - This model is a girl who is Petra. When I saw her, she is a very sad girl.
So, I decided to create a sad girl.
Modeling - I created a base mesh in 3ds Max. I began making the base mesh, just doing the minimum required.
After I imported the base mesh, I sculptured the details using ZBrush.
The displacement map has been created and saved as a 16 bit grayscale TIFF file in ZBrush.
I brought the mesh and displacement map in 3ds Max again. When apply displacement map, do not forget to check "Use Existing Mapping", Switch on Luminance Center and put some strength.
I add the Shell and turbosmooth modifier to sweater.