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Making of the Young Girl
by Viki Yeo, Korea


The Eye ball consists of 2 parts.

eye

Modeling Tip - If you turn on Preserve UVs, you can perform minor editing tasks without changing the mapping. Moved vertices with Preserve UVs off (left); Moved vertices with Preserve UVs on (right).

preserve UV

I set the camera and modeled the face with more detail.

camera setup

Texturing / Shading - I used the Photoshop to make the textures and used a combination of real photos.

texturing

For the skin I used mental ray SSS shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.


skin SSS

I used the mental ray to render the scene. The material can be seen in the image. Here’s the material settings...

material settings

Sweater were done with the mental ray architectural material. 

sweater

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