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Making of the Standing Beauty
by Asan Umerov, Ukraine


Zbrush and Refinements

Definitive operational development of model and extraction displacement maps, I did in Zbrush. After work completed in Zbrush, I imported the model back in Maya and applied definitively adjusted materials. For textures improvement, in a Photoshop multiply the layers of the textures with a displacement maps.



Rendering and Compose

Hair - it is standard Maya hairs. As a material for a body I used simple Blinn shader. Then in a Photoshop I combined rendered image with SSS and AO layers. 



P.S. Excuse me for my bad English.




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