For the lighting, I used an HDRI map connected to an Environment Shader in the render pass to light my scene and produce the reflections. To do so, you need to create a sphere, then go to render settings window -> the Indirect lighting tab and click on the Create Image Based Light button. Within the window that appears, you should assign your HDRI file to your sphere. I used a free HDRI file. Just one plane for getting the car shadow and one sphere for making light and reflections were enough.
I used background shader for the plane object, and then created car body material, tire and etc. In the image below, there are some of the most important shaders mentioned.
After shading, I set my camera view and focal length. The final image was rendered in four passes as you can see in then I began by opening Photoshop and putting all the passes together. The order of passes and type of blending mode is important to get the better result.


If you have any question or want to tell me something, do not hesitate to email me, I would be happy to reply you ASAP.
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