Making of Cheese Platter
by Hau Ming (Jamie) Li, USA

For the crackers, I modeled it in Polygons and extruded. I modeled only one side, not two because you are not going to see it.



For the cheese cubes, I basically modeled one good one in Polygon with rounded edges, and UV mapped it. Then I duplicated and shaped them with a lattice individually to make them look less uniform and less perfect. Then when I placed them, I rotate each cube so the camera can see one side of the textures. This will save you time instead of modeling, uv mapping and texturing them individually.



For the blue cheese, I used a Polygon cube, shaped it, and then extracted the Polygons to separate the skin and the cheese. I duplicated the skin to make the wrapper. I deleted the Polygons at the back of the cheese skin because you are not going to see it. I used a lattice to bend and shape the wrapper.



For the almonds, I used a NURBS sphere, converted it to polygons, reversed normals, and UV mapped it.



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