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Making of Classical Girl
by Wang Shiyong, China Web: www.wangshiyong.com


Step 8 - This step is making the hair. Once I was asked how to produce the hair, I use NURBS, mainly on two LOFT curve of a surface, do not delete history records. In that case, you can amend it just by controlling the curve directly. If you want to make the effect of the wind, or want to control it as a whole, plus a fine mesh to control the curve. Using this method is very easy to adjust.



Step 9     Add the hair and then make the clothes and the fan. It is easy to finish.



Step 10     Finally, add lighting. Lighting can be in accordance with our interests, and then use the FG of MR to render. This is the effect of rendering.(I have got her clothes changed)


Finally, coming to map drawing, I have drowned hair, eyes, the color mapping, bump mapping, high-optical mapping, reflect-mapping.  The skin is the SSS skin texture. Many people have talked about 3S material adjustment method before that I do not repeat it. Due to limited space, this time we just mainly talked about the model making. In the future we will have more opportunities to explore the material, lighting and rendering production together.

For the time being, the course comes to here, thank you all!



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