Modeling of Coca-Cola Bottle
by Hamed Sabri Web: www.hamed3d.org


Next select “Surfaces Revolve”, leave the default options to what they are. Now, we have a base shape to work with.


Since this shape is a NURBS surface, we need to convert it to a Polygon mesh. Go to Modify menu -> Convert -> “NURBS to Polygons Options”.

Set the options as following and then hit

Apply:Type: Quad
Tessellation method: General
U type: Per span # iso params
Number U: 1
V Type: Per span # of iso params
Number V: 3


The reason we want the U, V to be set (1, 3) is because we don’t want our poly shape loses much of its details while still is a Low Poly. If you compare the poly version to the original NURBS surface, you can clearly notice that we have lost some of the curvature but don’t worry since we later apply a mesh smooth on it.


Also, we no longer need the NURBS surface, so simply just delete it.


Now under Edit Mesh select “Insert Edge Loop Tool” and add some new edges around areas as you can see in the following image. Then, use “Select -> Select Edge Loop Tool” to select the new edges we just made, simply hit  “R” and scale them towards inside a bit. The reason we added these edges is to give more depth to those areas as you noticed in the Reference image.




Here is what you should have by now….

Tip: While middle object is selected press”3” on your keyboard to see the poly in smooth preview. Press “1” to go back to normal mode. Notice this feature is only available for Maya 2008 and higher…..



 
 
 
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