Dome Based Lighting
by Aziz Khan, Afghanistan


10. Go to (Window >> Rendering Editors >> Hypershade) and in Hypershade window from the materials list click on the (Lambert) material this will appear on your work area inside the Hypershade, first select the sphere which is representing the dome and then right click in (Lambert) material then from popup menus choose (Assign material to selection) this will apply the material to sphere, like the image down.

Note:  You can also apply your materials by middle mouse button and drag to desired objects.




11. Double click on (Lambert) Material to bring the Attributes Editor and click on the small rectangular button in the front of the Ambient Color.



12. In Create Render Node window, choose File button and in File Attributes click on the small folder to browse your HDRI image.



13. Now find out your HDRI images from your hard drive or if you don't have the HDRI images I suggest you go to Paul Debevec website to download your HDRI images www.debevec.org. Select your desired HDRI image as per your choice.

14. It’s time to go back to the original view which we have bookmarked our scene, like the image below.


15. Go to Window >> Rendering Editors >> Render Settings and in the dialog box change the “Render Using” to Mental Ray and uncheck the “Enable Default Lighting” in the same window.



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