Dome Based Lighting
by Aziz Khan, Afghanistan


16. Last but not the least click on mental ray tab and scroll down a just bit to find out (Final Gather) tab, expand it then use the settings I did below,

Note: the values you are seeing on the (Min radius) and in the (Max radius) set to (0.5) and (5.0), why I put these values? I would like to share something with you I hope this will make your rendering pretty fast, always make sure you have specific dimensions of your objects, like in this case I have the plane of 50X50 which is repressing the ground, so I divided the value of 50 to 10 and I got the result of 5, like this (50/10=5) so I put the value of 5 on the (Max Radius) and then I again divided the value of 5 to 10 and got the result of (0.5) like this (5/10=0.5) and put it in (Min Radius) by doing this technique you can improve your rendering result plus you will reduce the rendering time pretty much.

These are the snapshot of the settings.



Now render your scene and remember the lighting of your scene is depending on your HDRI images, so here I rendered with different HDRI images which is obviously affected on the scene lighting. Below you can see some of my renders using this technique.








So guys this was the conclusion of tutorial and I hope you have learned something from this, there are lot of settings which I recommend you to do it by your own self just play around the settings. I am pretty sure you will find something new.

Till next tutorial permit me have a nice time and good luck!!


Related Links

Authors Website: www.3dgroup.3dk.org

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