Expressions to scale, rotate and spin
by Aziz Khan, Afghanistan


The option box will appear for Instancer (Replacement) keep everything as default and then hit create, the picture is illustrating down.



Step 5: Now hit play button you can see the objects are emitting instead of particles and the size of objects are all the same and there is no rotation or spinning, so let’s start working on them.


Step 6: Go to the Window menu and bring up the Outliner to select the exact object, from the outliner window click on the Particle1 to select it on the viewport like the image below.


Step 7: Now open up your Attributes editor by (CTRL+A) from your keyboard, and then scroll down to button to find out (Add Dynamic Attributes) when you find it just hit the (General) button to create new custom attributes, so in the Attributes name choose any name you like it does not matter what you are naming it, but always keep the names close to what you are doing with it, since we are first dealing with (Scale) I will name it (Scale_new) so you can name it anything you like, if you are new to expressions I suggest you follow along with me to avoid any confusion.


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