Making of the Fruit Tarts
by Hau Ming (Jamie) Li, USA


This tutorial is more for people who already know how to set up a skin shader which looks like this.


If not, read this tutorial from lamrug.  Also, it would help if you read my Cheese Platter tutorial as well.

For the tray, I used a blinn instead of a mia-material because of the low cost of rendering time.  The mia-material requires physically accurate lights like Final Gather and Global Illumination to make it look good and a blinn does not.  Depending on the closeness of the camera, a tray with a mia material renders longer than a tray with a blinn. Here is the file I used for the color and reflectivity along with the specular attributes of the tray.



Tray color, reflectivity and attributes

For the doily, the biggest picture I can find on the internet was 500 pixels wide with no alpha channel information.  So I scaled it out to 2048 and used the magic wand tool in Photoshop to take out the black background.  Then I used brightness and contrast and moved the sliders to fill the missing white color of the doily and it looks good as new.  I called that my transparency layer which I saved as a targa 32 file.  For the bump and reflected color maps, I filled a blank layer with noise, then motion blurred it, duplicated that layer, rotated it 90 degrees and played around with the layer and opacity in Photoshop to create that cloth-like criss-crossed look.  Then I merged those two layers which I put the merged layer on top of the beveled doily so the doily will have a pattern for the bump layer.  I saved that as a targa 24 file for my bump map.  I used a lambert in the beginning, but for some reason, it kept coming out blurry behind the shadows of the crusts.  So I changed to an anisotropic material with little specular.  Here is the transparency and bump map.


Doily Transparency, Reflected Color and bump map

For the blueberries, I took a piece of the biggest blueberry picture I could find on the internet, and put it all over my UV layout.  Then I fixed it up using the clone and healing tool, brightness and contrast, sampled the blue color, filled the top layer with blue and used that as a tint and played around the layer modes.  I used a phong with little reflection turned on and used this color map.


Blueberry Color

For the tart crust, I had the hardest time finding a high resolution image to create my texture.  I even thought about taking a picture of it using my digital camera, but my camera doesn’t have the manual controls to take extremely good detail.  So while I was searching for an alternative image for my crust, I found this really high resolution picture of biscuits which has a similar texture of a crust.  So I took a piece of it, scaled it out, fixed it up with Photoshop, painted a strip of brownish color for the burnt part for the color map.  The bump map is just a simple noise texture.  I played around with the brightness and contrast to create the specular map with a black background.  I also used this map for the reflectivity of the phong to give the crust details.  Reflected Color is gray. Here are the maps of the tart crust.



Tart crust color, specular and reflectivity map

For the blackberries, I used a phong with a procedural fractal shader and played around with the specularity.


Fractal from the Hypershade and attributes

The pomegranate seeds had two layers.  There is the whitish tip inside the pomegranate seed and a reddish transparent outer skin of the seed.  This is the probably the hardest fruit I have ever textured, since I couldn’t find it in the supermarket of my last residency, and most people I know have never seen the actual fruit so they really couldn’t tell what they were on my tarts nor on the photo concept.  For the whitish part, I used a surface shader with a small glow.  For the outer part, I used a transparent phong.


Pomegranate Color, Pomegranate Roughness, Pomegranate seed out color and out glow

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