How to Build - A Next-Gen Game Carby Valentin Nadolu
After filling in the wheel wells, the rest of the underside can be constructed using as few polygons as possible
Speeding up things a bit, here are some of the other parts reduced to low-res:
The final low-res model will look like this. Note that each different color represents a different material that will ultimately have a different texture. The final polycount is 7116, just a bit over the initial estimate.
The next chapter of this tutorial contains details about the UV creation process.
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