How to Build - A Next-Gen Game Car
by Valentin Nadolu


After filling in the wheel wells, the rest of the underside can be constructed using as few polygons as possible




Speeding up things a bit, here are some of the other parts reduced to low-res:






The final low-res model will look like this. Note that each different color represents a different material that will ultimately have a different texture. The final polycount is 7116, just a bit over the initial estimate.




The next chapter of this tutorial contains details about the UV creation process.


 
 
 
  Copyright © 2005-2008. All Rights Reserved