How to Build - A Next-Gen Game Car
by Valentin Nadolu


After defining the cut in the side view, I move to the perspective view to adjust the vertices.



After that I return to the side view and do some more adjusting.



It is vital that the artist checks the polygons he just created as often as possible and from as many angles as possible. Checking will probably take more time for each new part/polygon than actually creating it, but this is necessary to ensure the quality of the work. By extruding, cutting and moving vertices around, this is how the side looks like:



The basic shape can be obtained by extruding the border edges of this geometry. Notice I haven’t extruded the bottom part as it is not necessary to have that area high-res.



Next is the front air intake, the smaller front side intakes and the basic shape of the headlight:





 
 
 
  Copyright © 2005-2008. All Rights Reserved