How to Build - A Next-Gen Game Car
by Valentin Nadolu


I then cut the shape of the glass roof from the main body geometry. I will use the extracted faces as a base for the roof. To get a better view of the entire car I duplicate the side as an instance and scale it by -1 on the x axis.





For the security arch of the glass roof, make a copy of the glass roof and then cut a shape using the Split Polygon Tool, which will then be extruded to get the desired shape.



The basic shape might be done, but the silhouette is not as the car looks “square” when looked at from the front, back and top views. This is because there is no direct reference for these orthographic views.


            This problem can be corrected by using a lattice modifier on the body to modify its general shape. This method is good when the result is “square” and will add a new dynamic look to an otherwise dull looking model. The command can be found under Create Deformers->Lattice. I used these settings but the different parameters can be changed to better suit each vehicle:








As the basic shape of the car is ready, I will save a separate scene with this geometry to later use as a base for the low-res model.  With the final shaped improved, I can then move to modeling the medium size details like intakes and outlets. here is for example how I added one of the frontal intakes:



 
 
 
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