How to Build - A Next-Gen Game Carby Valentin Nadolu
The same detail, applied to the rear wheel:
One thing to be aware of is that for the seams between parts to look good, the topologies have to be similar and the meshes should have matching vertices on the borders. This will ensure the objects will have identical borders even when smoothed.
Going further into detail, the headlight can be modeled from separate pieces to keep the process simple. The interior and glass have both been constructed from the geometry already done for the exterior of the car. The only scratch made parts are the cylinders inside.
The brake disk is one element that doesn’t require too much detail as it will not be too visible on the final model. Modeling the big details is enough as smaller ones like slots, holes, grids, rivets can be done with textures. To further optimize it, I only modeled the details that face the exterior of the wheel, leaving the interior face flat.
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