How to Build - A Next-Gen Game Carby Valentin Nadolu
The best way to start the interior is to use the exterior as a base. By extruding the borders of the exterior inwards, the interior can be created very easily. The next couple of pages contain some screenshots describing the way the interior was built. There are not many descriptions as most of the images are pretty easy to follow.
The Engine Bay
The Cockpit and Door
For the door I used two already modeled pieces of geometry as base:-
the door thickness is made using a part of the cockpit. (selected in the image)
- the exterior of the door was already created when I did the exterior of the car, I just have to combine it with the thickness
- the interior of the door is the only part that has to be scratch built.
The Steering Wheel:
The base is a simple torus primitive. The interior is made from a simple plane modeled to the desired shape and then extruded.
And finally, some screenshots of the finished interior:
As you can see, the level of detail in basic, as the interior will not need too much normal map detail apart from the general shape. Adding small details is done in a much faster way by using textures. Now will deal with the ingame geometry and the challenges of keeping the model as low on polygons as possible