Making of Gladiator
by Christopher ADAJAR, Paris


Blend Shapes

From these 3 basic shapes, you can achieve a decent numbers of facial expressions by adjusting the blend shapes 1, 2 and 3 correspond on each faces figures. The tricky part is getting all these shapes to transition properly from one shape to another (that’s only if you will apply it into the animation).

I made this face Blend Shapes to my character but its pity that it was not used because at the end I decided to give the Gladiator face expressions as what is shown on my final image, something a bit calm and not very exaggerated because it’s obvious he won the battle.




Render Passes



Duplicate Instance

This is the techniques I used for building the coliseum; First I build the separate pieces and position it as shown in the picture below, then I used Duplicate Instance and give the precise value to the duplicated geometry by adjusting the Rotate Y Value and by doing that it will give you a sequence of rotated instance geometry as shown in the picture below.


Note:
Make sure every single pieces of your geometry’s pivot is positioned in the middle and your geometry has a textures applied to it before duplicating.




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