Making of Gladiatorby Christopher ADAJAR, Paris
Building the Tiger
This character (Tiger) adds some interest in my scene I believed. I know that there is lots of work to be done still, maybe I just did not have enough time to elaborate a lot more and considering that there we're so many elements in my scene that I need to take care about.
To be honest it was a little bit late when I got the idea by adding this character during the process of my scene, I was hesitating during that time because I know that doing a believable tiger is not an easy task, but still I tried my best....lol
The trickiest part that I encountered in this character was building the fur which has been done using Paint Effects in Maya; it gives me a lot of frustrations because I could not get it right in the beginning, my computer always crashing every time I put a stroke using hair brush effect. I told myself I should upgrade my software to Maya Unlimited.
Texturing
There are few of the textures that I used in the scene.
Sub-surface Scattering
When it comes to texturing a human skin, I commonly rely on using sub-surface scattering. This is one of the great feature of Maya that can accurately simulates any objects like human skin, candles, semi transparent materials, ceramic etc. anything that requires sub-illuminations from any light source.
Under the mental ray section of your material attributes, encircled is the three attributes that you need to play on with, always remember that the scatter color is base on the object that you want to simulate.

Note:
Scatter radius and scatter limit is always depending on how big your scene is and how far you’re light can travel trough the object. Tweaking the values from your actual light set-up will help you a lot.
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