Making of Gordon Ramsay - Caricature
by Jason Edwards Web: www.outlaws3d.com


Ear we go!

Probably the most tedious and one of the most difficult parts of any character head are modelling the ears. Well I like to think I have this down quite well these days, as I prefer to use a method I learned about 3 years ago that incorporates  a method used on the DVD Freedom of Teach by using 8 polys from the side of your characters head! Yes 8 polys. Faces are extruded, deleted and also spun using the spinFaces.mel (available at Highend3d.com)


Hair Creation

For this exercise I chose to create a hair cap from a poly plane, then began to shape it up in the side viewport. Following on the hair was then shaped to fit the head. The hair strands were added from either extruding faces along a nurbs curve or simply extruding a face and shaping it.



Finer Details

Instead of using bump or displacement maps the forehead creases and areas around the chin were physically cut and shaped onto the model, the same was done in the production of Headcases. Eyebrows were created and formed using our friend and saviour, the polycube. I also added a little asymmetry to the brows as with the face to get a more characterised expression even in the default state.



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